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    <title>The Big Idea Blog - Creativity</title>
    <link>http://thebigidea.com/</link>
    <description>A Small Place for Big Ideas</description>
    <dc:language>en</dc:language>
    <generator>Serendipity 1.6 - http://www.s9y.org/</generator>
    <pubDate>Mon, 12 Dec 2011 11:58:09 GMT</pubDate>

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        <title>RSS: The Big Idea Blog - Creativity - A Small Place for Big Ideas</title>
        <link>http://thebigidea.com/</link>
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<item>
    <title>I need more ideas/ I'm blocked/ I can't think of anything / work is hard</title>
    <link>http://thebigidea.com/index.php?/archives/189-I-need-more-ideas-Im-blocked-I-cant-think-of-anything-work-is-hard.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    Where do you get all your ideas, Dave? You write perform, coach, create film and even teach creativity -- How do you do it?&lt;br /&gt;
Don&#039;t you even find yourself with nothing to write about? ( Joke about, create, film, build, teach, etc.)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
Hasn&#039;t everything already been done/ told/ created?&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
I have writer&#039;s block.&lt;br /&gt;
&lt;br /&gt;
No. &lt;strong&gt;You have a case of lazy.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Writer&#039;s block is a completely made up thingie. It is an excuse to not write. You can&#039;t think of &lt;em&gt;ANYTHING&lt;/em&gt; to write about - really?&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an idea; Make a list of nouns. Write about those. (Seriously ask me about the 5x5 exercise)&lt;br /&gt;
&lt;br /&gt;
You might not be writing because you are letting your editor interfere with your writer -- Hint -- when you are writing, just write - no editing, no judging no cross outs. Just write. &lt;br /&gt;
&lt;br /&gt;
Want  short story ideas? Mash stuff together. A place, a device and two women. A feeling, your childhood, food preparation.&lt;br /&gt;
&lt;br /&gt;
Part of being a writer ( or any sort of creative) is working. And part of that work - possibly the most of it -- is coming up with things to do.  You will spend time thinking, experimenting and running up dead ends. A lot of time. Its part of the job, its part of your process.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Tonight&#039;s big idea: Creative work requires work. Often lots of it. The raw material of most creative projects is ideas; acquiring them, remembering them and trying them out. Get used to it. &lt;/strong&gt;  
    </content:encoded>

    <pubDate>Thu, 14 Apr 2011 22:53:56 -0500</pubDate>
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</item>
<item>
    <title>Rules for rulebreakers - Success as a creative professional or creative person </title>
    <link>http://thebigidea.com/index.php?/archives/188-Rules-for-rulebreakers-Success-as-a-creative-professional-or-creative-person.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    &lt;strong&gt;rule 1&lt;/strong&gt; Get over it. You are smart/ funny/ beautiful/ intelligent. Stop trying to hide it/ move yourself to the boring middle/ not using your superpowers. Shut the up about how hard it is to be an artist/ MC/ potter/ alt/rocker/ smureffette impressionist.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I meet lots of people who are new creatives. They ask me fairly frequently how  this and that is done, and almost every question is, at its center-- &quot;How do you do it?&quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;It&lt;/em&gt; being success.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
I really liked Pulp Fiction; way too violent but genius in the way it makes YOU put it together and figure out the rules as you go - work it out and keep up bub, or miss the party.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
                                         &lt;u&gt; So this essay is some helpful rules and lots of tough love.&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;rule 2.&lt;/strong&gt; study the masters. Whatever fields interest you have a past - use it. Study whatever is available.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;strong&gt;rule 3.&lt;/strong&gt; Is it totally unnecessary to figure out what field you are in.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 4.&lt;/strong&gt; start. This is actually number one. Stop reading books about writing books. Stop collecting bound journals and pens -- There is NO coloration between the quality of your notebook and the quality of your writing.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 5&lt;/strong&gt; there are lots of ways to work; but for the purpose of rule 7 lets talk about returning the favor when a mentor helps.**&lt;br /&gt;
&lt;br /&gt;
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   &lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Rule 6 &lt;/strong&gt; Creativity is the same across all media, fields and disciplines. A dancer uses the same toolbox as a writer, as a comic, as a bronze sculptor as a teacher as....&lt;br /&gt;
&lt;br /&gt;
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   &lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Rule 7&lt;/strong&gt; when you start your stuff ( whatever it is you do / are making= your stuff) will look like the masters stuff. Ok actually your stuff will be bad***&lt;br /&gt;
&lt;br /&gt;
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&lt;strong&gt;***rule 8&lt;/strong&gt; be bad. Make lots of mistakes. Seriously, stink up the room. Prob. The most important rule ( see also failure} but I had to bury it here at 8 so you wouldn&#039;t stop reading at number one.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
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   &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 9&lt;/strong&gt; Creative? You will need to get over the need for finished ideas, closed projects and sequntial numbering.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Rule 10&lt;/strong&gt; Make space for art. In your house, in your day. In your life. “art” is whatever you want it to be.&lt;br /&gt;
&lt;br /&gt;
      For my friends it might be writing, movie making or jokes.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Rule 11&lt;/strong&gt; Its hard!&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
  &lt;strong&gt;Rule 12&lt;/strong&gt;  The people in your life who don&#039;t like your projects (stuff)? Get them out of your life – release them gently and calmly, but you need support.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Rule 13&lt;/strong&gt; Stop with the time wasters. TV is one, smoking another. You need time to learn, sit, fail, create. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 14&lt;/strong&gt; get a notebook.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 15&lt;/strong&gt; Get a notebook&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 16&lt;/strong&gt; get a notebook, cary it everywhere, show only those you trust,&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
      its for ideas. Write them down. draw them...&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;strong&gt;Rule one.&lt;/strong&gt;You don&#039;t need to make a living with your creativity to be happy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 17.&lt;/strong&gt; College might help. It might not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule 18 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
      ** how do you pay someone back who makes a major major difference in your development?&lt;br /&gt;
&lt;br /&gt;
      Money. Say &#039; thank you”. Be great. Pay it forward. Fix their Buick. Etc.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
That wasn&#039;t really nineteen. I&#039;ve saving nineteen for when I see you&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
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&lt;strong&gt;Rule 20&lt;/strong&gt;     Don&#039;t steal. You will not grow and it hurts the one person who thought was so good that your had to use their &#039;stuff.” Ask permission. Create your own. Pay them. Yes, you may quote this and repost with attribution. Stealers have excuses; creators create. Pick your ethics early&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 21 &lt;/strong&gt;There are very few rockstars.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 22 &lt;/strong&gt;   Nearly every success creative professional I&#039;ve every met had most of the following attributes; &lt;strong&gt;worked hard, disciplined, lucky, smart, had health care paid for by their partner&#039;s job, worked 10 years minimum before they were successful, had a good sense of business and marketing, is driven by a need to do their &#039;stuff,&#039; lives fairly cheaply, works weekends, has talent, keeps learning, reads, is friendly, &lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Rule 23.&lt;/strong&gt; This spot is for your rule.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;rule 24.&lt;/strong&gt; it starts when you start.   
    </content:encoded>

    <pubDate>Tue, 05 Apr 2011 13:38:03 -0500</pubDate>
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<item>
    <title>3D movies are so cool - and they absolutely don't work.</title>
    <link>http://thebigidea.com/index.php?/archives/183-3D-movies-are-so-cool-and-they-absolutely-dont-work..html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    Walter Murch discusses &lt;a href=&quot;http://blogs.suntimes.com/ebert/2011/01/post_4.html&quot; title=&quot;Roger Ebert&#039;s Journal&quot;&gt;here&lt;/a&gt; why 3d doesn&#039;t work - (mostly due to technical issues and the physics of looking.)&lt;br /&gt;
&lt;br /&gt;
I disagree.&lt;br /&gt;
&lt;br /&gt;
Just saw the Green Hornet movie in 3D. A great character, a nice big theater, even got into the preview for free. Still bad.&lt;br /&gt;
&lt;br /&gt;
Its used the latest and greatest 3d technology.&lt;br /&gt;
&lt;br /&gt;
But&lt;br /&gt;
&lt;br /&gt;
A muddy movie, vague and unsure of itself.&lt;br /&gt;
&lt;br /&gt;
Four uses of the depth faking technology that stood out:&lt;br /&gt;
&lt;br /&gt;
- the end credits. &lt;br /&gt;
&lt;br /&gt;
- shell casings falling&lt;br /&gt;
&lt;br /&gt;
- an eight pack of scenes ( eight different scenes on screen at the same time)&lt;br /&gt;
&lt;br /&gt;
- a pen on a desk&lt;br /&gt;
&lt;br /&gt;
   the first was very cool and much too late. the second was cool and minor. the 3rd was gimmicky and really served to say &quot;look! We have 3d! get it?&quot; And the fourth was distracting.&lt;br /&gt;
&lt;br /&gt;
Three dimensional movies don&#039;t work for one reason - and its not technical. Story matters. Characters are important.&lt;br /&gt;
Anything that ignores these is merely a booth demo at CES. And is a bad movie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For my thoughts on another minor 3d movie see &lt;a href=&quot;http://thebigidea.com/index.php?/archives/121-Avatar-is-merely-an-average-movie.html&quot; title=&quot;avatar 3D!!!&quot;&gt;here&lt;/a&gt; .  
    </content:encoded>

    <pubDate>Sat, 29 Jan 2011 08:48:09 -0600</pubDate>
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<item>
    <title>Let me save you some time: Work is hard. </title>
    <link>http://thebigidea.com/index.php?/archives/181-Let-me-save-you-some-time-Work-is-hard..html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    &lt;a href=&quot;http://sethgodin.typepad.com/seths_blog/2010/12/the-first-rule-of-doing-work-that-matters.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+typepad/sethsmainblog+(Seth&#039;s+Blog)&quot;&gt;cretivity, seth&lt;/a&gt;  
    </content:encoded>

    <pubDate>Fri, 24 Dec 2010 11:27:47 -0600</pubDate>
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<item>
    <title>A nice essay on creativity </title>
    <link>http://thebigidea.com/index.php?/archives/180-A-nice-essay-on-creativity.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    &lt;a href=&quot;http://sallyhogshead.com/creativity-childbirth-and-falling-in-love/2999/&quot;&gt;Sally Hogshead on creativity&lt;/a&gt;  
    </content:encoded>

    <pubDate>Wed, 15 Dec 2010 13:03:33 -0600</pubDate>
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<item>
    <title>Take a break...</title>
    <link>http://thebigidea.com/index.php?/archives/176-Take-a-break....html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    Good advice ( in video form) from the founder of go daddy&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.bobparsons.me/video/216/never-dance-frisky-women-visit-atm-after-midnight-why.html&quot; title=&quot;relaxation, godaddy.com&quot;&gt;Take a break&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Today&#039;s big idea... Chill&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.hellomynameisblog.com/2010/11/9-ways-to-make-your-customers-smarter.html&quot; title=&quot;education, hello my name is blog&quot;&gt;Bonus ideas...&lt;/a&gt;  
    </content:encoded>

    <pubDate>Wed, 10 Nov 2010 11:33:21 -0600</pubDate>
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<item>
    <title>Creativity....</title>
    <link>http://thebigidea.com/index.php?/archives/166-Creativity.....html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    Two interesting articles on one of my favorite subjects - creativity&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://lifehacker.com/5646251/chance-favors-the-connected-mind&quot;&gt;A video on connectedness&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
A Newsweek article on &lt;a href=&quot;http://lifehacker.com/5646251/chance-favors-the-connected-mind&quot;&gt;what really works&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weekends Big Idea? &lt;strong&gt;Study what works...even in creativity.&lt;/strong&gt;  
    </content:encoded>

    <pubDate>Sat, 25 Sep 2010 14:00:24 -0500</pubDate>
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<item>
    <title>Favorite Quotes</title>
    <link>http://thebigidea.com/index.php?/archives/80-Favorite-Quotes.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    &lt;strong&gt;Listen to anyone with an original idea, no matter how absurd it may sound at first. If you put fences around people, you get sheep. Give people the room they need&lt;br /&gt;
&lt;br /&gt;
 William McKnight, 3M President&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
“There is no doubt that creativity is the most important human resource of all. Without creativity, there would be no progress, and we would be forever repeating the same patterns.” — Edward de Bono&lt;br /&gt;
&lt;br /&gt;
You can’t wait for inspiration, you have to go after it with a club&lt;br /&gt;
&lt;br /&gt;
 Jack London&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;So you see, imagination needs moodling - long, inefficient, happy idling, dawdling and puttering.&lt;/em&gt; Brenda Ueland&lt;br /&gt;
&lt;br /&gt;
Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep. Scott Adams&lt;br /&gt;
&lt;br /&gt;
Creativity comes from trust. Trust your instincts. And never hope more than you work. Rita Mae Brown&lt;br /&gt;
&lt;br /&gt;
Writing is both mask and unveiling. // E.B. White&lt;br /&gt;
&lt;br /&gt;
Begin at the beginning... and go on till you come to the end: then stop.&lt;br /&gt;
- Lewis Carroll, Adventures in Wonderland,    
    </content:encoded>

    <pubDate>Sun, 01 Aug 2010 13:47:00 -0500</pubDate>
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<item>
    <title>How creative people work...</title>
    <link>http://thebigidea.com/index.php?/archives/154-How-creative-people-work....html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    &lt;a href=&quot;http://thepitch.typepad.com/interesting_behavior/2010/06/numbers.html&quot; title=&quot;carr, GTD, writing&quot;&gt;Carr&#039;s Blog&lt;/a&gt; using numbers to measure/ promote creative work...&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://wishful.fileburst.com/creativetime.pdf&quot;&gt;A useful pdf on finding time to be creative&lt;/a&gt; -- time management for creative people...&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.tarakharper.com/k_creatv.htm&quot;&gt;six traits of creative people&lt;/a&gt;  I like this quote &quot;By working at the edge of their competence, where the possibility of failure lurks, mental risk-takers are more likely to produce creative results.&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;A big ol&#039; idea for today: learn what works for you by learning what works for others&lt;/strong&gt;  
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    <pubDate>Thu, 24 Jun 2010 08:20:00 -0500</pubDate>
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    <title>Avatar is merely an average movie</title>
    <link>http://thebigidea.com/index.php?/archives/121-Avatar-is-merely-an-average-movie.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    &lt;strong&gt;Avatar&lt;/strong&gt; didn&#039;t win best picture. Because it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It was really cool. But so is peanut butter captain crunch. And mood rings. (Still sold in truck stops across Iowa, by the way.)&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt; I saw avatar. &lt;strong&gt;In 3D&lt;/strong&gt;. So did you. Now go watch it in 2D.&lt;/em&gt; What did you think? Kinda long-ish.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Here are the key problems with Avatar; the movie.&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
1) It has one really cool special effect. One.*&lt;br /&gt;
2) The story is poor.&lt;br /&gt;
3) &quot;Unobtanium?&quot; Really? Ten years and thats the best you can do?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disagree with #2 above? OK. Name one &#039;twist&#039; in the movie. Any un-expected plot turns? &lt;br /&gt;
Any character growth? {Really? Wasn&#039;t he pretty-much anti-army from the opening scene?}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Todays oscar special big idea: Before you spend a million - billion dollars on a project, get the core right. Frosting is good (effects) but there has to be cake. (story)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avatar is merely an average movie. &lt;a href=&quot;http://www.washingtonpost.com/wp-dyn/content/gallery/2010/03/08/GA2010030800512.html&quot; title=&quot;NPH, &quot;&gt;Neil Patrick Harris&lt;/a&gt; however&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
(*Three-d. Actor capture is only so-so.) ( Why do the characters in &quot;UP&quot; look like puppets, not people? But I digress.)&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Spoiler alert.&lt;/strong&gt;  
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    <pubDate>Mon, 08 Mar 2010 10:38:05 -0600</pubDate>
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    <title>Fresh links on creativity...</title>
    <link>http://thebigidea.com/index.php?/archives/109-Fresh-links-on-creativity....html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    &lt;a href=&quot;http://www.cnn.com/2010/LIVING/personal/02/10/o.love.makes.you.creative/index.html?hpt=Mid&quot; title=&quot;Oprah.com&quot;&gt;Love can make you more creative? &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
RITA MAE BROWN:&lt;br /&gt;
Creativity comes from trust. Trust your instincts. And never hope more than you work.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://onlinecollegedegree.org/2009/04/28/100-excellent-online-tools-to-feed-your-creativity/&quot; title=&quot;on-line tools, creativity&quot;&gt;100 on-line creativity tools&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://abundance-blog.marelisa-online.com/2009/01/30/25-audacious-creativity-tools/&quot;&gt;And 25 more tools...&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://keithsawyer.wordpress.com/2009/12/11/wu-ming/&quot; title=&quot;writing, crowdsourcing, innovation, blogs&quot;&gt;You could never write a book like that..could you?&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  
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    <pubDate>Wed, 10 Feb 2010 15:33:58 -0600</pubDate>
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    <title>Winter gardening as creativity metaphor</title>
    <link>http://thebigidea.com/index.php?/archives/104-Winter-gardening-as-creativity-metaphor.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    Its deep Winter here. Twelve degree days. Six degree days. Snow. The perfect time to think about planting a garden.&lt;br /&gt;
&lt;br /&gt;
Yes, the seed catalogs are about to start arriving - months ahead of planting time - so that we, the gardeners can start planning. You can&#039;t do any actual dirt work in Winter here, as the ground is both snow covered and actually frozen solid. But its a good time to plan, gather tools, and imagine next Summer&#039;s harvest.&lt;br /&gt;
&lt;br /&gt;
Creativity is like that. You need to dream a little, prepare and wait for the right time to start.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Big Idea: Some days are for planting and others are for dreaming. Make both part of your process.&lt;/strong&gt;  
    </content:encoded>

    <pubDate>Mon, 01 Feb 2010 12:01:00 -0600</pubDate>
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    <title>2010. Advice for writers (and other creative persons)</title>
    <link>http://thebigidea.com/index.php?/archives/97-2010.-Advice-for-writers-and-other-creative-persons.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
      I was recently quoted in an article for writers:&lt;br /&gt;
&lt;br /&gt;
My Gift&lt;br /&gt;
      —Dave Walbridge&lt;br /&gt;
&lt;br /&gt;
My gift to writers is to begin.&lt;br /&gt;
Start your project, book, poem, play. . .&lt;br /&gt;
Do not read another instructional book, buy a new pen or wait for inspiration.&lt;br /&gt;
Simply begin.&lt;br /&gt;
&lt;br /&gt;
Write.&lt;br /&gt;
every.&lt;br /&gt;
day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full article &lt;a href=&quot;http://www.loft.org/index.cfm?fuseaction=category.display&amp;category_id=325&quot; title=&quot;A view from the Loft&quot;&gt;here&lt;/a&gt;&lt;br /&gt;
Bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Today&#039;s Big Idea: Get a notebook. And a pen. Start.&lt;/strong&gt;  
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    <pubDate>Thu, 07 Jan 2010 09:17:57 -0600</pubDate>
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    <title>Be funny - Right now</title>
    <link>http://thebigidea.com/index.php?/archives/74-Be-funny-Right-now.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
      I make my living being funny. Its a great job, I get to travel, go to fun events and meet lot of interesting people. Humor is closely related to creativity in that both connect things in new ways for surprising effect. &lt;a href=&quot;http://www.flickr.com/photos/isolano/2126013340/&quot; title=&quot;visual humor&quot;&gt;This is not a pipe&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
But, once in a great while, a social bore or similar person will say something exactly like&quot; Oh, you&#039;re a comedian? Do something funny!&quot;&lt;br /&gt;
&lt;br /&gt;
In these cases, I politely refuse.&lt;br /&gt;
&lt;br /&gt;
Being (successfully) funny, I have found requires not only the right preparation &amp;amp; mindset, but the correct audience. When I prepare to entertain, I prepare material, travel to a venue, warm-up. My audience is quiet, sitting, facing forward and expecting to be entertained. We (the audience and I) are both prepared to make the humor successful.&lt;br /&gt;
&lt;br /&gt;
Creativity is much the same. Being asked to be creative &quot;on the spot&quot; is hard and rarely successful. But with the right situation (supportive environment, tools, expectations, time, etc.) creative ideas &lt;em&gt;and people&lt;/em&gt; can flourish.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Today&#039;s Big idea: Be creative, right now. But only after you prepare.&lt;/strong&gt;  
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    <pubDate>Thu, 03 Dec 2009 09:17:47 -0600</pubDate>
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    <title>How to develop lots of great, new, creative ideas right away!</title>
    <link>http://thebigidea.com/index.php?/archives/17-How-to-develop-lots-of-great,-new,-creative-ideas-right-away!.html</link>
            <category>Creativity</category>
    
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    <author>nospam@example.com (David Walbridge)</author>
    <content:encoded>
    &lt;br /&gt;
&lt;strong&gt;Today&#039;s Big Idea: One way to generate lots of great ideas is to generate lots of (bad, regular, moderately successful) ideas.*&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
* I write jokes. But I can only sell great jokes. To get to 10 great jokes, I usually have to write forty OK ones, a few stinkers and a few I don&#039;t even understand. That&#039;s the success ratio that works for me. If you want to be a successful creative person, expect to create alot -- including creating/ writing/ discovering quite a bit of bland material. Get it out of the way so you can get to the great stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://ezinearticles.com/?Goblins-in-Thongs:-The-5-Rules-of-Creativity-Explained&amp;id=460333&quot; title=&quot;Goblins/thongs&quot;&gt;Goblins in thongs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://melanconent.com/lib/rev/bagombosnuffbox/creativewriting.html&quot; title=&quot;writing&quot;&gt;Rules for writing&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.uwsp.edu/Education/lwilson/creativ/sacredrules.htm&quot; title=&quot;rules&quot;&gt;sacred rules of creativity&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.stevepavlina.com/blog/2007/01/7-rules-for-maximizing-your-creative-output/&quot; title=&quot;rules&quot;&gt;Seven rules for creative output&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  
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    <pubDate>Sun, 30 Aug 2009 22:05:27 -0500</pubDate>
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